Role Play (Hollywood Stairs Book 2)

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It may also make it more difficult for them to speak up on behalf of women or victims of abusers, because of fear of losing credibility with their peers, who are also performing masculinity. Many men are taught that displays of dominance, aggression, and overt sexuality are appropriate displays of their virility, maleness, and desirability.

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Asking men to examine or change those behaviors can be difficult and painful, particularly since doing so may play directly into a toxic narrative that they are no longer displaying strong, heroic, autonomous male-defined behavior. For many of us who are not prisoners of toxic masculinity, the call to speak up or to adjust behavior seems simple, but we need to recognize that these decisions are fraught within the performance of masculinity and that making these changes requires courage and comes at a cost.

Until the masculine code itself is changed or thrown off, applauding the efforts of men who make changes and speak up will help them gain credibility that they may lose among male peers as well as encourage them to support calls to change behavior. Women are also often socialized not to show sexual desire, or are slutshamed if they do. At the same time, a woman is also typically conditioned not to say no outright, because of pressure to let men down easy or not reject them harshly. This confusing language sends mixed signals and contributes to miscommunication as well as harassment and assault.

Clear communication about consent helps break down this system, but that must be taught, modeled, expected, and enforced in communities. I pledge to be aware of how men and women are socialized, and how these performances of gender can contribute to harassment and abuse. I pledge to resist toxic culture whenever I can.

Some organizers simply do not have the time nor the training to deal with the issues of harassment complaints. Many do not want to get in the middle of player disputes, and many feel both overwhelmed and ineffectual in dealing with the situations. If a player feels they were wronged, then they are told to go to the police for recourse. However, going to the police can be incredibly difficult to do and may reinforce the trauma and contribute to victim blaming.

Not only is going to the police the wrong option for many, it also is a convenient abdication for the organizers. Many behaviors that are wrong, uncomfortable, and harassing may not rise to the level of criminal harassment, nor should an organizer attempt to make the hard choice of going through a formal criminal complaint for someone else. Furthermore, we only contribute to an overly legalistic and litigious society if the only recourse is to involve the police. Take Action: As an organizer, I pledge my commitment against harassment and abuse in my communities, to learn how to deal with it effectively, and to actively implement policies to prevent it and address it.

Take Action: As a player, I will hold larp organizers responsible for dealing with issues of harassment and abuse in their communities. Who is on the organizer team of your larp always matters, but the team composition has particular relevance in matters of community safety. If an organizer is known to have crossed boundaries before, used their position of power to gain sexual attention or favors, or harbored or turned a blind eye when players or friends have displayed abusive or harassing behaviors, then a member of your community will not feel able to come forward to the organizers on these matters.

If your organizing team is composed entirely of men, people of all genders may not feel comfortable reporting abuse and assault. The responsibility for safety should be shared among all organizers and community members. Special attention should be paid to how these intersectionalities affect both the incidences of reporting and the responses. Take Action: As an organizer, I pledge to be sensitive to the composition of the organizer team, and to strive for diversity among the leaders of the larp community. I pledge to hold other members of the organizer team accountable for their behavior.

I pledge not to collaborate with organizers who use their power to harass or abuse others, or who continue to tolerate abusers and harassers in their communities. Take Action: As a player, I pledge to hold organizer teams accountable for a lack of diversity and for a lack of designated safety policies, mechanics, and committees. Games with mechanics like seduction, presence, or power can incentivize harassing behaviors that may cross the line from consent by the character to unwanted advances by the player.

Games without Codes of Conduct, safety mechanics, or that have a culture of hard core in which speaking up about feelings, harassment, or individual needs can be frowned upon can also be more accessible to predatory or harassing behavior. Furthermore, larps that allow alcohol during the event or after-party have increased risks.

Many studies have shown a correlation between the presence of alcohol and increased sexual harassment and assault for both psychological and pharmacological reasons.

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Organizers or players in games like these should be aware of the greater risk and consider taking steps to mitigate it. The alibi of roleplay separates a player from a character, and sets up a social contract whereby two or more characters may interact consensually through acting or roleplay. It is understood that the feelings, behaviors, vocal accent, affectations, etc. Predators, however, see alibi as a legitimized way to push and breech boundaries, being able to claim afterward that it was simply in the course of roleplay. Whether roleplaying or not, if a person does something repeatedly and nonconsensually that makes another person uncomfortable or in danger, that is harassment or assault.

When someone approached about their behavior uses the alibi of roleplay as an alibi for their behavior, it is cause for concern. People who are not trying to harm others tend to be reflective, upset, and apologetic if they are confronted about having done something that another person disliked enough to report.


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These same traits are seldom demonstrated by those who either have intentional motives, or who realize they have been caught. Take Action: I pledge not to use my character to cause another player to feel off-game uncomfortable. Not only does the law require giving the benefit of the doubt to the accuser in each case, but the evidence backs up the fact that the vast majority of people do not make false allegations. A fear of false allegations is perpetuated by those who want to keep decision makers so worried about making the mistake of sanctioning an innocent person that they take no action at all when facts may be disputed.

In addition, the rhetoric behind false accusations is a classic blame-shifting technique, to garner empathy for the accused and to distract the focus of an investigation or conversation. This situation of a false accusation and being treated poorly by the organizers can just as easily happen to you. This community is unsafe for people like us.

Because the fear of false accusations can be very real, especially the more it is repeated, a predator can tend to garner some measure of support from others by using this tactic. Take Action: I pledge to believe people who come forward with stories of being harassed or abused.

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I pledge to give the benefit of the doubt to the victim and to act in good faith on their report. It is very difficult to report harassment or assault.

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There is tremendous social pressure not to do so, especially in insular communities such as larp groups, or even geek culture as a whole. Some are afraid of being made fun of for appearing weak, or not able to handle it themselves. Many fear that they will be the target of gossip, or be ostracized by the organizers or other members of the community.

In some cases, especially if the person they are accusing is someone with a great deal of social capital, they are afraid of blowback or further harassment. Studies have shown that the way people react to someone who comes forward with reports of abuse or harassment has an impact on their recovery from the trauma. Some people with a history of harassment are also known to retaliate against those who speak up against them or those who support the person or people who came forward.

That retaliation can be during the game, on social media, in off-game social interactions, or a combination. Some game organizers or storytellers have been known to actively punish people they dislike by keeping plot from them, sending negative plot after them, or adjudicating against their character, sometimes even to the point of killing a character.

It is difficult to speak up. Believe and support those who do and have empathy for those who have not because they made a calculation that it was not worth the likely hits to their safety, sanity, or social circles. Take Action: I pledge to support those who wish to report abuse or harassment, and to actively resist those who would attempt to retaliate against them. If your only interactions with the accused have been positive, or at least not-problematic, learning of an accusation or action taken against that person will cause you to experience cognitive dissonance.

You may feel incredulous, in shock, or even betrayed. You may find it especially difficult to process or believe that:. People tend to defend their own experience, and to want to believe any plausible explanation other than that they may be wrong. It is somehow far easier to believe that until-now reasonable organizers have suddenly become overzealous and discriminatory than to believe that they made a necessary decision based on credible information.

Steadfastly holding to your own preconception and blaming the organizers or the victims relieves the cognitive dissonance but does not require reflection, examination, or trust. Accepting that you may have made an error of judgment is not only difficult, but requires further action to relieve the feeling of betrayal and hurt.

Dodd agrees to lend the girls a key since Gomber has not taken possession, and they make a daytime visit to Riverview Manor. Nancy finds a secret panel to an underground passage and staircase. The tunnel leads to another staircase. But at the top of the stairs is a man who stops Nancy and Helen. Nancy discovers a missing property owner, hidden staircases and passages inside Twin Elms, and that her father is a prisoner in the tunnel.

Nathan Gomber is found out and arrested. By , 1. From Wikipedia, the free encyclopedia. This article consists almost entirely of a plot summary. It should be expanded to provide more balanced coverage that includes real-world context. Please edit the article to focus on discussing the work rather than merely reiterating the plot.

September Learn how and when to remove this template message. April 28, original May 15, revised edition. Orlando: SleuthSayers.

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Retrieved June 8, Retrieved Deadline Hollywood. Retrieved April 20, Publishers Weekly. Archived from the original on 25 December Retrieved 24 November CS1 maint: multiple names: authors list link. Nancy Drew. Hidden categories: CS1 maint: multiple names: authors list Articles to be expanded from September All articles to be expanded.

In a retrospective review, TV Guide awarded the film four stars, calling it "Star wars, trenchantly served" and adding, "If it sometimes looks like a poisonous senior citizen show with over-the-top spoiled ham, just try to look away As in the best Hitchcock movies, suspense, rather than actual mayhem, drives the film. These cuts were waived for a video submission, which was given an 18 certificate in , meaning no-one under 18 years of age could purchase a copy of the film. It remains at this category. Shaun Considine's book Bette and Joan: The Divine Feud chronicles the actresses' rivalry, including their experience shooting this film.


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